The calls for accessible VR and gaming apps are becoming increasingly apparent. What kind of opportunities does this provide for innovation in the audio description arena? What are the unique challenges to ensuring a player can fully participate with this immersive technology?
Now that we have heard the keynote and attended other VR and gaming presentations, bring your questions and ideas to discuss with peers. The conversation will be led by two Audio Description professionals with experience in a wide variety of live and recorded material. As we work toward a truly inclusive and accessible world, the opportunities that immersive technologies offer to create an equitable experience are vast. And we don't have all the answers as we are just beginning to understand the questions.