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Pre-conference Workshops

Join us at AccessU a day early a full-day pre-conference workshop on Tuesday, May 14, 2019. Attendees select from one of the following:

Knowbility’s Accessibility Master Class

The big picture overview for any stage of implementing an accessibility program across an organization. Starting with the institutional evaluation and providing tools and methodology for each stage, our team will take you through what you need to put in place a process to ensure that you reach and maintain your accessibility goals. Depending on class size and composition, we may break into smaller groups to facilitate learning about the steps to accessibility including the practical aspects of how to:

  • Engage stakeholders (all of them)
  • Recruit executive sponsor
  • Set explicit goals/standards
  • Define success
  • Adopt/create explicit policy
  • Assess current status
  • Build and integrate teams
  • Train across roles
  • Integrate support structures
  • Test, measure, report
  • Evaluate, repeat
  • Integrate inclusive design into general process (sustain)

Practical Skills

  • Role-based knowledge of accessibility responsibilities
  • Assessing the accessibility of digital products
  • Accessibility in the project lifecycle

Usability Testing with People with Disabilities

If you have conducted a usability test, you understand why it is important to observe your target users using your interface, and then apply what you learn to make their experience easy and fulfilling. In this full-day pre-conference workshop, you will learn how to adapt your usability testing to work with people with different disabilities and assistive technologies.

In this session, you will learn how to recruit and screen people with disabilities, the pros and cons of remote vs. in-person testing and moderated vs. unmoderated testing, and disability etiquette.

Best of all, you will practice writing a test plan and tasks, setting up the physical space to accommodate people with disabilities, moderating in-person and remote sessions, and interpreting your results.

Practical Skills

  • When you should conduct usability testing as part of website design/development
  • Why usability is an important part of accessibility
  • Identifying, recruiting, and screening people with disabilities
  • Practice moderating a usability study with people of different abilities and assistive technologies

Inclusive Design Workshop

Our Inclusive Design workshop will give attendees an overview of key accessibility and aging user needs to address during product design. We will touch on designing for various users who are blind, have low-vision, have cognitive disabilities or physical disabilities that keep them from using a mouse. Interactive exercises are mixed with brief lectures, to get you started in inclusive design.

Practical Skills

Part 1:

  • Intro to inclusive design
  • Intro to IBM Design Thinking with warm up exercise
  • User research with PwD and aging personas
  • Hands on empathy exercise & empathy mapping

Part 2:

  • Interaction design
  • Design UI for a “real life” mobile app

Part 3:

  • Analyze the app from Part 2
  • Visual design, and an accompanying exercise using color contrast tools

Moving the Needle on K-12 Accessibility

We must view digital educational materials through an accessibility lens if students with disabilities are to have equal access to the general curriculum. What does that mean in today’s classroom? What do teachers, administrators, procurement staff, and direct service providers need to know to comply with the law and most importantly, meet student needs? This overview session provides up to date information and a toolkit to ensure we are more able to meet the needs of all our students.

Key Takeaways

  1. Develop accessibility statements, procurement language, and awareness materials for district administrators to avoid legal actions.
  2. Strategies for district technology teams to integrate tools and techniques to support diverse learning needs and improve student outcomes.
  3. Basic techniques to help content providers and procurement officers ensure that digital materials are built or bought with accessibility in mind.

WCAG 2.1 Workshop

On June 5, 2018 the Web Content Accessibility Guidelines 2.1 became an official W3C Recommendation. WCAG 2.1 adds one new guideline and seventeen new success criteria to the existing WCAG 2.0. These success criteria extend WCAG 2.0 to improve accessibility for people using mobile devices and for people with low vision or cognitive impairments.

This full day class will take you through the important details of what you need to know about WCAG 2.1: what has changed, and how to understand and implement the new success criteria.